CompuServe Messages

#the skinny

    10-Oct-94 22:59:27
Sb: #128131-#the skinny
Fm: Jonas Ruikis [ADESK] 73172,1351
To: James Spier 72603,1216
<< UV's and map placement in general.. >> One easy way to see the affects of UV's is to do tutorial 12 on UVs.. Once this is understood, you'll appreciate the following files found in the library where the question is "How does one make a beautiful map and place it with accuracy?". The following techniques resulted in an incredible video contribution in this year's SIGGRAPH reel by David Stinnett. ===================== File Info for WHALE.TXT Section: Autodesk 3D Studio Contributor: 76702,531 Size: 11919 Submitted: 2/17/94 Type: Text Accesses: 542 Title: How to Make a Whale Keys: WHALE STINNETT TEXTURE MAP MAPS MAPPING PHOTOSHOP X2 LOFT LOFTING Compilation of forum message threads discussing David Stinnett's use of 3DS, Photoshop, and X2 to create his Humpback whale model. Seriously good tips on applying textures to complex objects and using the lofter and physical models to create organic forms. Includes an aside on methods used to paint the ceilings of Baroque period Italian cathedral ceilings. (Approximate download time at 2400 bps using CIS B: 0:50) (An ASCII file; read online, capture to a file, or download with a protocol) File Info for HUMPBK.ZIP Section: Images Contributor: 70214,774 Size: 425483 Submitted: 8/14/94 Type: Binary Accesses: 59 Title: Humpback whale and calf Keys: WHALE HUMPBACK 3DS STINNETT PHOTOREALISTIC This is a Zip file containing an 800 x 600 Targa image of a humpback whale swimming with her calf. This is my favorite rendering of the whales and it's MUCH better than the original whale I uploaded a few months ago. If you liked the first one, you'll love this one! Uploaded by David Stinnett. File Info for VIEWS.ZIP Section: Autodesk 3D Studio Contributor: 71532,1214 Size: 24367 Submitted: 3/29/94 Type: Binary Accesses: 64 Title: Texture Mapping Grid Views Keys: TEXTURE MAPPING GRID VIEWS This file contains two renderings of the first test of my shark model with the Texture Mapping Grid applied as contained in the GRID.ZIP file. The shark model is not finished here, but the rough fins objects are present for reference. For reference w/r/t using GRID.ZIP. The map "seam" is aligned along the centerline of the underbelly. Note how the use of color in the grid and 4-patch BG matrix helps to visualize the mapping, and allow using only LARGE grid numbers. JPG files. (Approximate download time at 2400 bps using CIS B: 1:21) File Info for GRID.ZIP Section: Autodesk 3D Studio Contributor: 71532,1214 Size: 207900 Submitted: 4/1/94 Type: Binary Accesses: 90 Title: Texture Mapping Reference Grid Keys: TEXTURE MAPPING GRID REFERENCE CYLINDRICAL A TGA reference grid to use with cylindrical mapping similiar to David Sninnett's Whale technique, which uses large numbers from 1-6 repeating. Uses a color scheme for reference which makes using only single-digit numbers possible, as well as center & perimeter line emphasis and a grey-scale 4-patch reference BG. (Approximate download time at 2400 bps using CIS B: 11:33) File Info for TSTMAP.JPG Section: Autodesk 3D Studio Contributor: 71532,1214 Size: 39847 Submitted: 4/1/94 Type: JPEG Accesses: 65 Title: Test Map Rendering using Grid.zip Keys: TEXTURE MAPPING GRID REFERENCE Sample test render of BASE texture map created using "Grid.zip" & "Views.zip". The shark is only in early stage of development and some geometry is hidden. Just for reference. Fins, etc. are present for reference but not mapped yet. (Approximate download time at 2400 bps using CIS B: 2:13) File Info for GRIDN.ZIP Section: Autodesk 3D Studio Contributor: 71174,711 Size: 2496 Submitted: 7/4/94 Type: Binary Accesses: 202 Title: Numbered-grid map maker for 3DS (POCO program) Keys: 3DS NUMBERED GRID GRIDS MAPS ANIPRO POCO JKJ GRIDN.ZIP is an AniPro POCO program to create numbered grids at any resolution for mapping onto 3DS objects. Grid cells are labeled "A1, A2,… B1, B2,…". You can set the number of cells, line thickness, colors, fonts, etc. . .I wrote this to build maps for an optical simulation, but it would be useful with David Sinnett's method of map building (see WHALE.TXT). . .Freeware: if you can use it, it's your's. by JKJ