#the skinny
10-Oct-94 22:59:27
Sb: #128131-#the skinny
Fm: Jonas Ruikis [ADESK] 73172,1351
To: James Spier 72603,1216
<< UV's and map placement in general.. >>
One easy way to see the affects of UV's is to do tutorial 12 on UVs..
Once this is understood, you'll appreciate the following files found
in the library where the question is "How does one make a beautiful
map and place it with accuracy?". The following techniques resulted
in an incredible video contribution in this year's SIGGRAPH reel by
David Stinnett.
=====================
File Info for WHALE.TXT
Section: Autodesk 3D Studio Contributor: 76702,531 Size: 11919
Submitted: 2/17/94 Type: Text Accesses: 542
Title: How to Make a Whale
Keys: WHALE STINNETT TEXTURE MAP MAPS MAPPING PHOTOSHOP X2 LOFT
LOFTING
Compilation of forum message threads discussing David Stinnett's use
of 3DS, Photoshop, and X2 to create his Humpback whale model.
Seriously good tips on applying textures to complex objects and
using the lofter and physical models to create organic forms.
Includes an aside on methods used to paint the ceilings of Baroque
period Italian cathedral ceilings.
(Approximate download time at 2400 bps using CIS B: 0:50)
(An ASCII file; read online, capture to a file, or download with a
protocol)
File Info for HUMPBK.ZIP
Section: Images Contributor: 70214,774 Size: 425483
Submitted: 8/14/94 Type: Binary Accesses: 59
Title: Humpback whale and calf
Keys: WHALE HUMPBACK 3DS STINNETT PHOTOREALISTIC
This is a Zip file containing an 800 x 600 Targa image of a humpback whale
swimming with her calf. This is my favorite rendering of the whales and it's
MUCH better than the original whale I uploaded a few months ago. If you liked
the first one, you'll love this one! Uploaded by David Stinnett.
File Info for VIEWS.ZIP
Section: Autodesk 3D Studio Contributor: 71532,1214 Size: 24367
Submitted: 3/29/94 Type: Binary Accesses: 64
Title: Texture Mapping Grid Views
Keys: TEXTURE MAPPING GRID VIEWS
This file contains two renderings of the first test of my shark model
with the Texture Mapping Grid applied as contained in the GRID.ZIP
file. The shark model is not finished here, but the rough fins
objects are present for reference. For reference w/r/t using
GRID.ZIP. The map "seam" is aligned along the centerline of the
underbelly. Note how the use of color in the grid and 4-patch BG
matrix helps to visualize the mapping, and allow using only LARGE
grid numbers. JPG files.
(Approximate download time at 2400 bps using CIS B: 1:21)
File Info for GRID.ZIP
Section: Autodesk 3D Studio Contributor: 71532,1214 Size: 207900
Submitted: 4/1/94 Type: Binary Accesses: 90
Title: Texture Mapping Reference Grid
Keys: TEXTURE MAPPING GRID REFERENCE CYLINDRICAL
A TGA reference grid to use with cylindrical mapping similiar to David
Sninnett's Whale technique, which uses large numbers from 1-6 repeating. Uses a
color scheme for reference which makes using only
single-digit numbers possible, as well as center & perimeter line emphasis and
a grey-scale 4-patch reference BG.
(Approximate download time at 2400 bps using CIS B: 11:33)
File Info for TSTMAP.JPG
Section: Autodesk 3D Studio Contributor: 71532,1214 Size: 39847
Submitted: 4/1/94 Type: JPEG Accesses: 65
Title: Test Map Rendering using Grid.zip
Keys: TEXTURE MAPPING GRID REFERENCE
Sample test render of BASE texture map created using "Grid.zip" & "Views.zip".
The shark is only in early stage of development and some geometry is hidden.
Just for reference. Fins, etc. are present for reference but not mapped yet.
(Approximate download time at 2400 bps using CIS B: 2:13)
File Info for GRIDN.ZIP
Section: Autodesk 3D Studio Contributor: 71174,711 Size: 2496
Submitted: 7/4/94 Type: Binary Accesses: 202
Title: Numbered-grid map maker for 3DS (POCO program)
Keys: 3DS NUMBERED GRID GRIDS MAPS ANIPRO POCO JKJ
GRIDN.ZIP is an AniPro POCO program to create numbered grids at any
resolution for mapping onto 3DS objects. Grid cells are labeled "A1,
A2,… B1, B2,…". You can set the number of cells, line thickness,
colors, fonts, etc. . .I wrote this to build maps for an optical
simulation, but it would be useful with David Sinnett's method of
map building (see WHALE.TXT). . .Freeware: if you can use it, it's
your's. by JKJ