#3d body adventure
12-Oct-94 04:39:03
Sb: #128340-#3d body adventure
Fm: MARTIN G FOSTER 70303,456
To: Mitch Gould 73654,2616
>> Is there anyone you might invite to discuss this topic here on CIS?
<<
I'd love to discuss this (although not invited). I've dabbled in this
area for some time, but I'm clearly not in the league of people like
Tim Miller 🙁 However, you might find him hard to communicate with
since I don't remember him participating in the asoft forum. I met
him once and felt an inexplicable urge to polish his shoes, however I
didn't have the guts to ask if he'd mind if I did. I just skulked in
the shadows and basked in his aura ….
Anyway, that leaves me <g>. I've built some characters with skin
(check out the Siggraph '94 tape or heroes.jpg in the libraries
here). The characters don't do a lot of animation but I'm hoping to
liven them up a bit when I get IK in r4 or Puppeteer from Schreiber.
I personally feel I'd need IK, at least, if not optical motion
capture to make extensive human animations. I attended a Siggraph
class on motion capture and it was most enlightening. I feel that's
the way to go for human motion and speech. I'm sure some really nice
stuff has been done the with traditional keyframing but usually "less
is more" and the animators really need to concentrate hard on fine
tuning just a few motions to make them convincing.
If there's anything in particular you'd like to discuss, ask away!
Better that than me waffling <G>.