CompuServe Messages

#3d body adventure

    12-Oct-94 04:39:03
Sb: #128340-#3d body adventure
Fm: MARTIN G FOSTER 70303,456
To: Mitch Gould 73654,2616
>> Is there anyone you might invite to discuss this topic here on CIS? << I'd love to discuss this (although not invited). I've dabbled in this area for some time, but I'm clearly not in the league of people like Tim Miller 🙁 However, you might find him hard to communicate with since I don't remember him participating in the asoft forum. I met him once and felt an inexplicable urge to polish his shoes, however I didn't have the guts to ask if he'd mind if I did. I just skulked in the shadows and basked in his aura …. Anyway, that leaves me <g>. I've built some characters with skin (check out the Siggraph '94 tape or heroes.jpg in the libraries here). The characters don't do a lot of animation but I'm hoping to liven them up a bit when I get IK in r4 or Puppeteer from Schreiber. I personally feel I'd need IK, at least, if not optical motion capture to make extensive human animations. I attended a Siggraph class on motion capture and it was most enlightening. I feel that's the way to go for human motion and speech. I'm sure some really nice stuff has been done the with traditional keyframing but usually "less is more" and the animators really need to concentrate hard on fine tuning just a few motions to make them convincing. If there's anything in particular you'd like to discuss, ask away! Better that than me waffling <G>.