CompuServe Messages

Inks and tools Ani Pro

    12-Oct-94 02:03:19
Fm: Michael J Sheldon 75030,3207
To: David Wright 71510,536
>>mind a question or two?<< Nope, I'm always willing to add to the bandwidth <G> >>do you realy need 24 bit in Pro?<< Nope, but if I buy a 24 bit program, I expect to be able to use it, and take advantage of the medium. If I have to take those 24 bit pictures into an 8 bit program to get the effects I want, I've wasted a lot of time, effort, and money. >>or is it the 8 bit palette hassles ? like if colors were easier to make [or made themselves] and no palette flash in playback<< I admit, I HATE the palette manipulation in Ani Pro. I've used several paint programs, and ALL of them have better palette manipulation, even Corel. >>would 16 bit be ok?<< Likely. >>do you do production work on Pro (make the toons)? or use it for 3DS maps and such?<< I'd LOVE to do toons. Unfortunately, while I have a bit of artistic ability, I don't have the creative spark it takes to produce truly original works. What I'm probably going to end up doing, is medical-oriented animations (I'm in school [again] learning Ani Pro, and 3DS. I was a Navy medic for 6 years, and will probably go back to practicing medicine for awhile.) I have used Ani Pro to create animations independently, as well as in combination with 3DS. Strangely, I have used 3DS to create objects to use as cells (ie: a syringe), which I used in Ani Pro, instead of using Ani Pro to fine-tune 3DS projects. Most of what I want to do is best suited to 2D animation. >>got to get some sleep -<< You too? <ggg> – Michael J Sheldon "Falcon", msheldon@crl.com – When we are planning for posterity, we ought to remember that virtue is not hereditary. Thomas Paine, Common Sense [1776]