1.0.4.c3 ATI M64 feedbk
>Chuck; > We often need to step in and out of 3DS and Windows in order to
create >material maps in windows, then use them in 3DS. That is also why the
crash >when going into windows after 3DS is such a drag!
Understood. We are working on resolving the Windows problem.
Chuck Walbourn – Vibrant Graphics