#PAR errors
Hello – I've been experiencing similar problems to those described by
others here on the forum and wanted to post what I've found, so far.
When I render out of 3DS striaght to the PAR I do not have any
problems (other than getting my gamma where I want it). When I render
from other software and then copy to the PAR, either from the command
prompt or from within the PAR interface, each individual file looks
fine and can be displayed correctly, but upon playback the image
breaks up into green checks and static (including audio static even
tho I'm going video-only into my TV monitor). If I pause or stop, the
image suspends as broken up. When I advance 1 frame or go back one,
the image returns to clarity. Returning to the frame I paused on, it
looks fine, now. When I take the *exact same* images into 3DS (via
Video Post) and re-render them to the PAR directly, I can play them
back smoothly with no problem. Now, the images are not rendered with
fields, but when I load them into 3DS I re-render without fields, so
that should not make any difference. Of these 3rd party images, some
have been taken into Photoshop and tweaked and resaved and some have
not, but they behave the same way. I was initially concerned that I
have a hardware problem developing with my 3-week old board, but
clearly it's a software problem with the DOS copy function in the PAR
driver set – a problem that does not exist in the 3DS driver. I have
posted this on the DPS BBS, as well, FWIW. Hopefully this tidbit of
info will help DPS and, at their behest, Gus fix the problem, toot
sweet. 8)
David Taffet
P.S. Otherwise, working with the PAR and the TBCIV is extremely easy, fast
and… FUN! Video capture is WAY cool with this setup. Jeez!