#3dsr4 modeler
15-Oct-94 23:16:05
Sb: #129227-#3dsr4 modeler
Fm: Roger Danielsen 70323,3034
To: ROBERT RITGER 75050,2255
<<Every ad I saw had fine print stating that this was a preliminary
feature list for R4 and could change without notice.>>
Robert, were you at Siggraph? That was definitely not the tone in
regard to the feature list down there. All the folks that love to
issue press releases and bask in the warm media glow weren't saying
anything like "Well, maybe".
<<Aside from 'perspective match' I can't say that I find the other
enhancements as being so valuable to what I do>>
I agree with you about the architectural animation tools. Two-thirds
of what I do is architecture related, but I've been trying to get
more media work. It pays better, and there aren't as many
architectural students with educational software trying to outbid you
at every turn. With the media stuff I've done, they've been much more
understanding about time and cost.
I've been so anxiously hoping that the new spline based modeler could
give me the ability to create sliceable and skinnable models. Now
even if I go out and use other much less expensive software's spline
based modelers, and try bringing models in to render in 3DS's
superior renderer, they won't be skinnable. I desperately need more
flexible modeling tools. Deform just doesn't offer anywhere near
enough flexibility to substitute for a spline based modeler. I know
there are some *extremely* talented people that have had some success
with lofting and slicing, but that process is the closest I've ever
come to black magic. I recently spent 2 whole days working on a
human figure that, by the time I was all done, I wouldn't have paid
50 cents for.
Hey, they promised it. They made the agreement with people (a
contract). They're trying to change their part of the contract at
this late date. Let them come up with something of at least equal
value if they're incapable of engineering a spline based modeler. If
they are capable of finishing a spline based modeler, let them finish
it and ship it. I'm certainly willing to wait a reasonable amount of
time. Hey, everybody screws up once in a while.