3dsr4 modeler
Don't hold your breath. This sounds similar to the situation that
arose with the issue of Renderman compatability. Except that time ,
it was Yost Group, not a 3rd party developer, whose code failed to
meet Adesk quality control. RIB output died a quiet death hidden away
in a dark corner.
I suspect spline modeling will be addressed, by Yost group directly,
but not until R-5. You may have noticed Yost responding to several
spline modeler questions with "hey, . . . we're busy with R-5
developement" . This is probably for two reasons:
1. To distance themselves from the current spline modeler fiasco which
they had nothing to do with.
2. I'd guess that they are shooting for yet another record short
development cycle to get R-5 out even faster than R-4 to keep
everyone amazed and satisfied. I'll wager this will include new
modeling technology.
Even without the spline modeler, at only $250 for the upgrade, R-4 is
a tremendous value – you'd pay that much for just one IPAS plug-in —
and look at all the cool features they are offering.
Whiners — compare compare the 3DS upgrade to the withered remains of
Topas Pro, what do Topas users get for an upgrade this year ? A
paltry incremental improvement consisting of a bitmap GUI with
presets in Bevel, animation of the perspective match feature (way
cool, but it should have been animatable in the first place), and a
library of simple motions any idiot could create with five minutes
effort for each , plus some bug fixes and flic player tweaks. Granted
they only charge $25 bucks, but I'd be alot more satisfied paying $250
for some real technology.