CompuServe Messages

3dsr4 modeler

    16-Oct-94 13:23:45
Sb: #129267-3dsr4 modeler
Fm: bruce goren 71470,2767
To: Don Landis 71673,3612
Don't hold your breath. This sounds similar to the situation that arose with the issue of Renderman compatability. Except that time , it was Yost Group, not a 3rd party developer, whose code failed to meet Adesk quality control. RIB output died a quiet death hidden away in a dark corner. I suspect spline modeling will be addressed, by Yost group directly, but not until R-5. You may have noticed Yost responding to several spline modeler questions with "hey, . . . we're busy with R-5 developement" . This is probably for two reasons: 1. To distance themselves from the current spline modeler fiasco which they had nothing to do with. 2. I'd guess that they are shooting for yet another record short development cycle to get R-5 out even faster than R-4 to keep everyone amazed and satisfied. I'll wager this will include new modeling technology. Even without the spline modeler, at only $250 for the upgrade, R-4 is a tremendous value – you'd pay that much for just one IPAS plug-in — and look at all the cool features they are offering. Whiners — compare compare the 3DS upgrade to the withered remains of Topas Pro, what do Topas users get for an upgrade this year ? A paltry incremental improvement consisting of a bitmap GUI with presets in Bevel, animation of the perspective match feature (way cool, but it should have been animatable in the first place), and a library of simple motions any idiot could create with five minutes effort for each , plus some bug fixes and flic player tweaks. Granted they only charge $25 bucks, but I'd be alot more satisfied paying $250 for some real technology.