#Liquid Speed/R4
16-Oct-94 16:12:47
Sb: #129262-#Liquid Speed/R4
Fm: MARTIN G FOSTER 70303,456
To: Phillip L. Miller 74710,3061
>> In a production enviornment LSpeed pays for itself in a matter of
weeks.<<
I don't agree. Well, I do and I don't – I'd qualify that statement. If
you were doing architecture it'd probably be worth it. If you're
doing multimedia work or broadcast logos etc., I'd say don't waste
your money – it'd be better spent on some slick IPAS routines.
I haven't bought it and I can't say I yearn for faster redraws because
3ds gives you plenty of tools to avoid long redraws. How about
judicious usage of hide or fastdraw (by object)? Or just keeping the
geometry simple? There's also mshres from the Yost Group which can
help these situations.
Just thought I'd add another perspective from somebody "in production
enviornment" (environment) who's doing fine without Liquid Speed 🙂