CompuServe Messages

#Liquid Speed/R4

    16-Oct-94 16:12:47
Sb: #129262-#Liquid Speed/R4
Fm: MARTIN G FOSTER 70303,456
To: Phillip L. Miller 74710,3061
>> In a production enviornment LSpeed pays for itself in a matter of weeks.<< I don't agree. Well, I do and I don't – I'd qualify that statement. If you were doing architecture it'd probably be worth it. If you're doing multimedia work or broadcast logos etc., I'd say don't waste your money – it'd be better spent on some slick IPAS routines. I haven't bought it and I can't say I yearn for faster redraws because 3ds gives you plenty of tools to avoid long redraws. How about judicious usage of hide or fastdraw (by object)? Or just keeping the geometry simple? There's also mshres from the Yost Group which can help these situations. Just thought I'd add another perspective from somebody "in production enviornment" (environment) who's doing fine without Liquid Speed 🙂