#Wish List items
R5 Wishlist items
I'm just lettin' my imagination go …:)
Some of these pertain to 3ds itself and some to various ipas routines
I would really like to have : (in no particular order)
-ability to animate camera ranges, light ranges, light attenuations, atmosphere
/ fog conditions.
-every aspect of materials to be keyframeable individually over time (no need
for morphing to another obj w/different materials)
-arrays of objects in the 2d shaper
-incorporate a keystroke that works the way the spacebar does for selected
objects, but for editing objects by colors.
-flat / goroud shading preview in an editor window.
-ability to draw 3d bspline curves in the editor — then put them in the lofter
or the keyframer for modeling or an anim path — when the curve is in the
keyframer, I want to not only use it as an motion path, but I want the object
to deform or flow over the path too.
-ability to deform bspline objects with ik skeletons
-make a light visible as a point of light in space, assign a lens flare to a
light.
-Project visible fog through omni/spotlights — then add noise to the fog and
animate it
-ability to make an object into a lightsource (i.e. a long cylinder into a
flourscent light bulb)
-give the light an animatable "force" or wind to dynamically affect other
objects
-obj collisions on complex isosurfaces
-ability to affect elements in the keyframer
-assign a glow by object or by shader
-in displace, I want to be able to animate the position of my mapping
coordinates
-in skin, I want to have it create an actual mesh that I use as an object.
-a global lighting tool that affects the characteristics of ALL the lights in a
scene.
-in the mat editor, a general gradient tool
-in render/setup/background enhance the gradient tool to handle more than three
colors.
-in the mat editor, like 2 texturemaps, I would like 2 bump maps, 2 opacity
maps, 2 etc …
-ability to import sound files for lip-synching purposes
thanks!
-Kyle