PAR errors
20-Oct-94 09:26:32
Sb: #129279-PAR errors
Fm: Brick Eksten 74041,2043
To: David M. Taffet 73733,1452
The only difference between rendering from 3ds and copying from dos is if you
use the PAR pxp to control the block limit in 3ds. If the block limit in the
PXP is different from the block limit that you have set in dos, you will get
different results, otherwise everything is exactly the same.
Brick