CompuServe Messages

topographic displays

    21-Oct-94 01:08:47
Fm: Bob Prokopp 75270,1205
To: TBruno 76635,1274
Hi Todd, I think you'd better off going with the texture mapping due to the sheer size of your model. Moving vertices, one by one, can be a major pain. When creating the texture map, remember that a high resolution map will generate a cleaner image. The trade off, however, is that higher resolution maps will also use more memory during render time. Creating the 5"x5" texture map could be easily rescaled in 3DS to fit your model. After you've assigned your bitmap image in the Texture1 Maps slot, save your new material. Shift back to the 3D Editor, and use Surface/Material/Choose to pick your material. Apply your material to the topo. Now use Surface/Mapping/Adjust/Align View, and pick your Top viewport. (You should now see a mapping icon that is green and yellow w/ a little line off one side) Using the other Adjust commands, you can scale and move the bitmap to fit your model. I hope this helps, Bob P.