topographic displays
21-Oct-94 01:08:47
Sb: #130162-topographic displays
Fm: Bob Prokopp 75270,1205
To: TBruno 76635,1274
Hi Todd,
I think you'd better off going with the texture mapping due to the sheer size
of your model. Moving vertices, one by one, can be a major pain.
When creating the texture map, remember that a high resolution map will
generate a cleaner image. The trade off, however, is that higher resolution
maps will also use more memory during render time. Creating the 5"x5" texture
map could be easily rescaled in 3DS to fit your model.
After you've assigned your bitmap image in the Texture1 Maps slot, save your
new material.
Shift back to the 3D Editor, and use Surface/Material/Choose to pick your
material.
Apply your material to the topo.
Now use Surface/Mapping/Adjust/Align View, and pick your Top viewport.
(You should now see a mapping icon that is green and yellow w/ a little
line off one side)
Using the other Adjust commands, you can scale and move the bitmap to fit your
model.
I hope this helps,
Bob P.