#Patch Modeler Answers
About two weeks ago, Autodesk made a public announcement concerning the
demise of the Bezier Patch Modeler Plug-In for 3D Studio Release 4. Since
then, there has been a great deal of speculation regarding this decision as
well many as questions about the fate of the modeler. I think a little
clarification is in order…
I'm the president, head developer, lead animator, chief bottle washer,
and cook for Details Inc. and I created the Bezier Patch Modeler, under
contract to Autodesk. Contrary to some messages which appeared here in the
forum, the modeler was NOT pulled due to excessive instability, lack of
features or limited functionality. Nor was it full of "roaches".
From the beginning of the patch modeler project with Autodesk, one of
the primary criteria was that the user interface of the modeler reflect the
look, feel, and functionality of 3D Studio's 3D Editor module in every way
possible. For the most part, we were able to achieve this goal. (As those
of you who saw the Phil Miller's demonstrations at SIGGRAPH know.)
Unfortunately, it was technically impossible to duplicate EVERY nuance
of the 3D Editor within the confines of the IPAS environment. This is not
to say that the IPAS SDK is limited in any way. Of course, those features
whose functionality or interface could not be made to match the 3D Editor's
could have been built differently. However, Autodesk felt that this could
cause user confusion or frustration.
Rather than taking the risk of compromising the overall quality
standards of 3D Studio with a product that behaved differently from the
internal modules, Autodesk made the difficult decision to cut the product
from Release 4.
Throughout the development and testing process with Autodesk and beta
sites, there has been a great deal of enthusiasm for the capabilities and
potential of the Bezier Patch Modeler. Due to this, I felt that the
modeler deserved a "second chance". To that end, I have spent the last
little while negotiating with Autodesk to get the rights to the Bezier
Patch Modeler.
I'm now pleased to announce that we have come to an agreement and I have
acquired the rights to the Bezier Patch Modeler. My immediate goal is to
put in additional features and functionality which I feel will add even
more power and flexibility to the modeler.
Once completed, the Bezier Patch Modeler will be released. I'm aware
that many people believe that the modeler should be offered free of charge
by Autodesk, or that it should be posted as a public domain IPAS here on
Compuserve. Unfortunately, that will not happen. The reality is that
Autodesk pulled it and I had no control over that. I have to recover the
cost of acquiring the rights from Autodesk and I've spent too much money,
effort and time away from my wife and kids to simply offer it for free.
I believe Bezier Patch Modeler is a powerful addition to the 3D Studio
user's list of tools. It gives users a new way to create models in a more
intuitive and productive way inside 3D Studio, adding the smoothness of
spline-based surfaces and wrapped materials to 3D Studio's polygon-based
modeling system. It may be a bit longer arriving than any of us expected,
but I think it will be well worth the wait.
Sincerely,
Danny Mercurio
Details, Inc.