CompuServe Messages

#Patch Modeler Answers

    25-Oct-94 17:38:26
Sb: #Patch Modeler Answers
Fm: Mike Kelley 71302,73
To: John Tissavary 71054,15
>In many cases this could be a powerful modeling tool, but it is excrutiatingly >similar to moving vertices in the 3D Editor – it gets just as cluttered and >confusing. >Hope this gives you a better idea of what might be useful… Thanks, John, but I'm still real confused. Here's my dilemma (and remember, I don't know nothing about birthin' babies): I once used Playmation's modeler and found it very easy (about 10 times as easy as 3DS). Whether it was a patch, a spline, a hook and pearl or a basketweave I have no idea, but it's been in my mind as the holy grail of modeling ever since (the rest of the program was crap — I sold it for $100 which was about $100 more than it was worth). Since I can do just about anything else I want in any of 3DS's other modules (not that I'm good, mind you, just good enough for my wishes) but absolutely can't model to save my life, I was hoping to find something better somewhere (either that or forever have cubes and spheres floating around in space). Mathew Bergman's remarks about how easy Danny's modeler was to use (and I admit that one person does not a consensus make) reminded me so much of how I felt about Playmation's modeler that I have been thinking this might be what I'm looking for (here's what Matt said: >However, I did get a chance to use the Patch Modeler, and must report that it >would have been an incredible addition. Very intuitive, and in seconds I could >create extremely complex, smooth objects which would have taken hours (or >have been impossible) in the Shaper & Lofter. In any case, I'm looking forward to >its inclusion in future upgrades (r4.5?) No, it didn't crash on me, but then again, >I wasn't pushing it. I was impressed enough I would have loved to slip a floppy >in the machine while no one was looking and pirate the thing. Now, that is in 180 degrees to what you said about a patch modeler being confusing and cluttered — at least to my mind (and, yes, it's still just one person's opinion, and you still might BOTH be right). So, I really don't know whether I should just dream of the day Danny gets things straightened out with ADesk and feels he can release this wonderous thingee, or decide that modeling just ain't my thing and get real. Anyway, thanks for listening and responding before. I can only hope…