Rotoscoping with PAR
Can anyone tell me how to get a record film on the PAR to be used as an
animated map in 3DS.
I tried by making the material map selecting the ANI file as TGA in the
Texture1 file box.
However only the first mentioned frame of the film is used??
Then I tried IFL but I can not specify the par drive in that, so when choosing
the IFL as a map, 3DS says invalid map file??? when rendering starts???
I could copy from the PAR all the Frames first to a seperate harddrive however,
I would prefer not using that disk space and would like to access the PAR drive
directly to do this.
I think there has already been a thread about this a while ago however forgot
how it worked, any help appreciated.
Christophe