CompuServe Messages

#IK Problems

    30-Oct-94 01:12:55
Sb: #IK Problems
Fm: Roger Danielsen 70323,3034
To: All
I'm having a devil of a time with a walking skeleton. Using paths for the footsteps, I don't seem to have enough flexibility to have this thing take a couple dozen steps and get into a car. So I'm using the follow object process having the feet follow dummy boxes, and the base object, the pelvis, a third dummy box. I've got all the keys for the footsteps totally down. If not for the rest of the skeleton, the legs would look excellent. But I have to bring the rest of it along, thus the third dummy box. When I cranked the position tolerance high enough so that the pelvis dummy doesn't cancel out my footsteps, the knee joint via the femur goes wacky and either it gets knock-kneed or bowlegged, regardless of how I have the joint parameters set. Is there any way to solve any of this? The relative motion variable seems to affect most everything. There seem to be a lot of things working for and against each other here. Is it my system, or does the fast preview not really live up to its name? As it is, I can't seem to get more than 3 or 4 frames per second. I would think that it would have to do something like at least 15 to be able to qualify to be called fast. As is, there's no advantage over regular preview. I can get very reliable 15 frames per second and sometimes 30 frames per second with regular preview make. What's up? Roger D.