CompuServe Messages

#360 deg projections?

    31-Oct-94 08:27:54
Sb: #360 deg projections?
Fm: Bruce Meikle 72614,2334
To: All
Is there any way to render a panoramic view in 3DS, that is to render a continuous 360 degree view of a scene? This would be different than just breaking through the 175 degree limit in camera views because the overall distorion should not increase as you scan the image from side to side. I've tried rendering an animation of a camera revovlving at 10 degrees per frame with a 60 degree FOV. I then stripped out the middle 1/6th of the frames and pasted each 10 degree slice into a new image but the jaggies were still very evident. If no one can think of a work-around, I'd like to add the ability to render a panorama as a wishlist item. Thanks in advance Bruce Meikle WZMH Architects