CompuServe Messages

#Super Black

    30-Oct-94 21:50:19
Sb: #132135-#Super Black
Fm: Robb Harriss 73023,134
To: Don Landis 71673,3612
Nope, I have no interest in a PAR. The minimum standard for a next level for us is a DDR with everything at 601. Nothing we've seen coming off the PAR was worthwhile. Our turnaround on animation is too quick to have frames sitting around, waiting for various people to view them, besides I don't like wasting design time in the middle of the day laying frames from disk to tape. We have no problems with the tape based system, and three other uses for the tape deck (which we would have to have around even with the PAR) so it is a much better value than the single use PAR. The primary reason we don't already have a DDR is since we are not an on-line edit facility our end product (in this case animation and graphics) must be portable. Abekas D1 files aren't terribly and I'm not in the mood to buy a D1 deck. The SP works just great and can be read by nearly every facility in the region. As far as archaic goes (the tape deck is the one and only non-digital piece of gear in house) writing thousands of files to disk and then writing routines to erase immediately wins on that score. Why not have the program just do it right in the first place. Anyway, this thread is about Super Black, or at least it was supposed to be. I take it there is no real Super Black in 3DS as regards the real world? !^NavFont01F000FMGH66JF0MJF4HK`C8B4