#Super Black
Nope, I have no interest in a PAR. The minimum standard for a next level for us
is a DDR with everything at 601. Nothing we've seen coming off the PAR was
worthwhile. Our turnaround on animation is too quick to have frames sitting
around, waiting for various people to view them, besides I don't like wasting
design time in the middle of the day laying frames from disk to tape. We have
no problems with the tape based system, and three other uses for the tape deck
(which we would have to have around even with the PAR) so it is a much better
value than the single use PAR. The primary reason we don't already have a DDR
is since we are not an on-line edit facility our end product (in this case
animation and graphics) must be portable. Abekas D1 files aren't terribly and
I'm not in the mood to buy a D1 deck. The SP works just great and can be read
by nearly every facility in the region. As far as archaic goes (the tape deck
is the one and only non-digital piece of gear in house) writing thousands of
files to disk and then writing routines to erase immediately wins on that
score. Why not have the program just do it right in the first place.
Anyway, this thread is about Super Black, or at least it was supposed to be.
I take it there is no real Super Black in 3DS as regards the real world?
!^NavFont01F000FMGH66JF0MJF4HK`C8B4