Network Rendering on NT
30-Oct-94 15:10:09
Sb: #131929-Network Rendering on NT
Fm: Brian Rudolph [Adesk] 71722,170
To: MARK H. HOUSER 75230,1215
<<Did you get it work under NT 3.1, or just NT 3.5?>>
This was NT 3.1, and about 2-1/2 months ago.
<< I've got 20 machines running MS-DOS rendering, all sharing the x: drive (NT
3.5). Aside from syncing the clocks to the server and running SHARE, is there
anything else special to do on the MS-DOS side?>>
As I recall, that's all I did. On my side, it was relatively a no brainer. We
had someone running NT server, I said can you give me rights to the drive so
that I can write the control files, he did, and it worked. There were no
hassles on my end, but I was not the one who installed the NT software. I don't
think he did anything special, but I am not absolutely sure.
<<I tried for about 3 months to get it working and never could. I had machines
re-rendering the same frames, and some would just kick out of the queue and sit
idle.>>
Now, I never had it working in a production environment, I just had it working.
I was testing to see if it was feasible at all. I think the project I rendered
was BOUNCE.3DS, so It's not like I was taxing the system. It is possible I
could have run into problems if I was working with it extensively. I just
wanted to see if it was possible.
If you got it this far, I would say that it was working, you just need to
experiment with tweaking the network communication parameters.
-Brian