Bones
Hi Glenn,
I am responding to this here in addition to my previous response by mail
because a) I found the message & b) I thought I would share some more public
comments.
I have recieved comments from a couple people about bones moving parts of a
mesh that is nowhere near the bone. This happens because even if a bone is not
"close" to an area, if no other bones are closer, guess who wins the influence
contest! Place some stationary bones near stationary portions of the mesh to
keep them in place. Perhaps if you envision the mesh as floating in space. If
there is only one tiny push, the whole object moves. Unless, there is another
tiny push to hold parts in place.
Name prefix would be useful. I have considered it, and left it out simply
due to lack of time. Look for it in future versions.
To change the default strength of bones, use bend-aid. Specify "Ignore
Bones", and in the weight box specify the percentage to reduce the strength of
the bone. More is mentioned in the bend-aid doc.
Thanks for the support. And a hearty G'day to the land of Aus.
Joe