CompuServe Messages

#3DS benchmark

    26-Sep-95 18:47:10
Sb: #192572-#3DS benchmark
Fm: Stephen C. Levy 102452,1254
To: MARTIN G FOSTER 70303,456
Thanx, Martin! Yes, I'm aware that memory managers slow things down — I use QEMM for Winstuff and normal 3DS, but when I've got a big render, I have a special boot menu selection that loads a minimal EVERYTHING low — Not even using himem.sys or EMM386 — Phar Lap gives me almost an extra meg available to 3DS (out of 32), and rendering times typically drop by as much as 10%; more if that extra meg saves me from a swap file! Not a big deal for single frames, but when you've got 1000 frames to render, it can shave HOURS off!