#3DS benchmark
27-Sep-95 16:13:25
Sb: #192867-#3DS benchmark
Fm: MARTIN G FOSTER 70303,456
To: Rick Miller 76170,3214
Rick,
I did some more tests on another machine at my office and your times aren't
that far out of line. I suspect your cache type is reponsible for a slight
4-10% speed increase over my system. I remember Gary Yost saying that that new
cache design could boost performance up to 10%. I think the RAM speed is less
significant. I've tried 70ns versus 80ns with no speed difference in 3ds.
Here's my times next to yours (yours are in parentheses):
Asus P100; P54C w/512k write-back cache; 196mb of 70ns ram
2 cpu's installed (no difference in DOS).
File: Chevy.3ds/936,668kb/1-15-95 @ 12:00am
Pixel Size: 1.1 Display: Null Save File: No Shading: Metal
Mapping-Off Mapping-On
640x480x1 (1:07)1:10 (1:32)1:40
1024x768x1 (2:17)2:22 (3:05)3:23
Interestingly, with mapping off your speeds are only 4-5% less, but with
mapping on they are 8-9% less. I have a fast disk sub-system (Seagate Barracuda
2.1gb Fast and Wide on a Adaptec 2940W PCI controller) but no disk cache
(hardware or software).
Are you using any disk caching software? (smartdrive) Hardware? (eg. on the
controller board). What type of disk sub-system do you have? Caches might help
on repeat renders of the same scene
As a guide to disk access and it's effects, my HD light shows my hardrive is
working for about 6 seconds when I render with mapping on. Course, it doesn't
go on at all with no mapping (no disk access at all).
Food for thought, eh?
Martin