#3D EXPRESS
>> The generated mesh for 3DS has texture vertices and the map, from left or
right photo, is mapped accordingly. <<
Are those maps the same photos used in 3DE? If so then, since they are taken
on a diagonal (towards the corner of the building so that both the left and
right sides are visible in both shots) and are a sort of exaggerated
perspective (w/ vanishing points and all), then how do they map on the object?
Are the maps perspective corrected by 3DE so that they appear flat and planar?
Or what?
– ej