CompuServe Messages

#morphing – vertice count

    06-Oct-95 05:37:32
Fm: GARRY HARGREAVES 100017,242
To: Kyle J. McKisic 75542,363
Hi Kyle, ThanX for the response…however I may not of explained myself enough? Try this..we want to morph from say a letter "A" to a letter "B". I, in the 2D shaper, we use NEWBLD.FNT we will get: an 11 vertex "A" and a 15 vertex "B". Now we know first vertices should be in line, however we also know that the two shapes should start out with the same vertice count (this will help the resultant lofted mesh morph better – keeping the path a constent). So we need to add 4 vertices into the letter "A". Move the letter "A" over on top of letter "B" – lineup and choose first vertices – but vertice number 2 of the "A" will want morph to vertice 2 of the letter "B". All I'm saying is how do you know the numbering system of the vertices? What clock-wise 1 to 11? AND IF YOU REFINE letter "A" (to have 15 vertices – add 4 more) do these new vertices become vertices 12, 13, 14 and 15 ? or because you refined (inserted) new vertices inbetween vertices 1 & 2 does the vertices count reset ? (ie: 1 becomes 1, 2 becomes 3 and the added vertice (refined) becomes 2 ……?????????? Long winded I know??? PS: I like the metaball stuff you did in PS CU GH become