#morphing – vertice count
08-Oct-95 12:15:12
Sb: #194418-#morphing – vertice count
Fm: Murat Bezel 100755,2246
To: GARRY HARGREAVES 100017,242
Hi Garry,
>>If there is say 15 vertice in a 2D shape (letter A) and you
"refine" a segment between vertex 1 and 2 is the new inserted
vertex number 16?<<
I had a lot of experience in morphing on extruded text in another with
different font. It is quite simple:
Vertices are numbered sequentally beginning from the first defined one. Then it
goes CW or CCW, I don't know exactly which one, but it's always the same for
any shape, say mirroring in 2D Shaper doesn't change direction as it does in 3D
Editor.
So when you insert a vertex between 1 and 2 the new one becomes 2, the former 2
becomes 3, 3 becomes 4 and so on.
The only thing that can go wrong is with shapes that form a hole in the object.
Then the order of creation is important. So when you create an "O" outer shape
first and then the inner shape and want to morph that in another "O" created
vice versa your morph will be inside out.
I had that problem importing my text as AI files, where the order is given in a
quite chaotic way. Solution was to clone each shape in corrosponding orders and
delete the originals. Mostly the only way, 'cause you can't tell in which order
the shapes are in the font files. Another way is to control that in a 2D
Graphics software as CorelDRAW or FreeHand, where you can put shapes up and
down.
Hope that helped,
Murat