#cutting windows
02-Oct-95 00:00:03
Sb: #193049-#cutting windows
Fm: Matthew P. Samia 74551,3347
To: darin friedmann 100454,3243
Hi Darin
You're probably going to have a lot of trouble making windows using geometry.
A better solution would be to apply a decal of the windows, and if you want
them to have differing shininess or opacity properties than the rest of the
hull, use a matching map in the shininess and opacity slots in the materials
editor, or as masks in the same slots (depending on how you have this hull
material set up). Another solution would be to detach faces from the hull, and
give them a glass material, but your window shape would be constrained to
whatever possible shapes you could make out of the hull faces. You could also
boolian, I suppose, but really, the best solution would be to do it with
materials.
I hope that helps.
M. Samia