#Importing animations
Hi everybody !
I got HUGE troubles.
I created about 15 movements applied to a man, and I have to copy these
movements to 10 other meshes. Infortunately, when I try to import the movements
to the new mesh by Object/Tracks/File Insert, all the limbs are collapsed !
Actually, they seem have been turned of 90 around an undetermined axis,
althought I maked sure to have correctly placed the pivots. Hierarchy is samed,
the source object and the target object are the same, and I used "Absolute" in
the Object/Tracks\File Insert.
Please help me, that's urgent ! Please dont't care my bad english…