#Opacity map not Transp.
I'm having some trouble using a opacity map to cut out a flat object, it seems
that pure RGB black isn't 100% transparent.. is this a "feature" or an error
on my part? I'm using an RGB TGA file for the grayscale transparency map,
since I used this successfully before. (I know it doesn't make sense) I got
3DS cutting out shapes before (after many test renders, file formats, etc.)
but it's not working now. The maps are high rez (~1k), and are used to cast
raytraced shadows.. I have several maps to do, and it'd take too long to
recreate them in a vector program, but I would prefer a mesh over opacity
raytracing. Any info would be appreciated.
JNJ