#Boolean //memory
29-Sep-95 21:59:47
Sb: #193237-#Boolean //memory
Fm: Terry Miller 72400,3306
To: Jonas Ruikis [ADESK] 73172,1351
Hi Jonas,
Perfect timing, I'm also having an (unexpected) boolean problem that you may
can help with. I modeling a turbine type compressor. The main body looks
something like an accordian. I created 32 pass tubes to go from one stage to
the other and then boolean'd em all into the main body. No problem with the
boolean operation, but now when rendered, it looks like it is in "Flat"
shading mode. I applied mapping coordinates and the material again, same
thing. I've tried changing from phong to metal, no change. I thought *maybe*
I had exceeded some kind of face limit after the boolean, there are only 16K
(and some change) faces in the object. If I try to tesselate, even at "1", it
says object to large. I grabbed another object in the project and rendered
it, and it looks fine. I *can* smooth it out with autosmooth or the IPAS
smooth, but that then ruins the pass tubes. I am quite confused at this
point, any thoughts?
Thanks,
Terry