#3DS & Camera Roll
02-Oct-95 17:03:03
Sb: #193469-#3DS & Camera Roll
Fm: HELEN THOMAS 73163,16
To: Robert C. Ritger 73041,3173
Bob,
Thanks for the advice. It sounds like the best approach is to roll everything
as you suggest so that the plane in which you want to move the camera is
parallel to the top viewport. Then start the animation. We're going to try it
on the next project.
Helen