making windows
02-Oct-95 10:30:03
Sb: #193459-making windows
Fm: ALAN IGLESIAS 70262,1240
To: darin friedmann 100454,3243
Darin, this is how I'd approach this.
First, make sure your hull mesh is as simple as possible; eg a one-element mesh
with nothing attached to it. This should allow multiple boolean ops. I've done
these operations with complicated meshes made with Deform/Fit, etc, many times
(as long as the mesh is a single entity), so I know that it is a viable
solution.
Create a mesh in the shaper in the shape of your proposed window(s) and extrude
it in the Lofter. In the 3D Editor, intersect it at with the hull at the
position you would like the window to exist. Save your file (important).
Do a boolean intersection between the hull and the window extrusion to create
the window mesh. Select it, and do a Save Selected, naming it window01.3ds, or
whatever.
Now, bring up the original file you saved with the intersecting meshes. Do a
boolean/subtraction in which you subtract the window mesh from the hull mesh.
This should give you the hull with a window-shaped "hole" in it.
To fill the hole with window, simply merge the window01.3ds file. This should
give you a discrete, perfectly-formed window mesh in your hull that you can do
whatever you want with.
This technique is also great for applying "decals" to non-regular surfaces.
Have fun!
-Alan