#Vertex number order?
06-Oct-95 12:22:07
Sb: #194274-#Vertex number order?
Fm: [F] Grant Blaha [Adesk] 72540,1062
To: GARRY HARGREAVES 100017,242
>> ThanX for the response…however I may not of explained myself enough?
Try this..we want to morph from say a letter "A" to a letter "B". <<
Garry, before you knock yourself out trying to pull this off, I just want to
say that morphing is not going to work. It's not a matter of matching the
vertices, there are also the faces to worry about. The faces that are used for
an "A" are not going to work for a "B" even if the vertices are the same.
Consider the steps need to make an "A" into a "B". Now there are many ways to
do this, but what comes to mind immediately is the left side of the A going
vertical, the top right of the "A" bows out, and the bottom right leg of the
"A" bends and curves into to form the bottom loop of the "B". You're not going
to get that to happen with morphing.
Experiment with animating cross sections with Yost Skin or even Tuber2.
Metareyes might also give the effect you want.
I once did a morphing sequence of S->L->E->M->K. After failing miserably
using the shaper, I hand constructed the geometry. I still used morphing, only
I hand constructed a lot of the intermediate shapes. The M->K sequence
involved making the letters out of cube primatives and moving them around in
the keyframer. I actually did the L->E in reverse, because it was easier to
make the vertical bars of the E shrink into the L.
Think about the intermediate steps it takes to go from one letter to another
and animate those, don't waste your time trying to make vertex counts match in
the shaper.
-Grant Blaha [ADESK]