Accom and 3DS??? how?
03-Oct-95 22:00:06
Sb: #193843-Accom and 3DS??? how?
Fm: Jonas Ruikis [ADESK] 73172,1351
To: Peter Richards 100354,1775
Hi Peter,
<< Anyone out there been through this one already? >>
File Info for YUV11.ZIP
Section: IPAS Usage Contributor: 74010,3076 Size: 15178
Submitted: 9/6/94 Type: Binary Accesses: 230
Title: Enter colors as YUV values IPAS
Keys: YUV IPAS
Let users create exact color schemes using YUV values w/o colored image maps.
[download time at 2400 baud: 2 min]
File Info for ABEKAS.ZIP
Section: Utilities Contributor: 70673,1605 Size: 19125
Submitted: 8/26/94 Type: Binary Accesses: 73
Title: Abekas YUV file format BXP (Working Demo)
Keys: ABEKAS YUV BXP IPAS GUS HEXACHLOROETHANE XIPHOID
This is a working demo of a BXP that will handle Abekas (A60/A66/Diskus) CCIR
601 (4:2:2) file format. It has reciprocal
anti-aliasing and chroma interpolation filters. The catch… It will only read
and write QYUV files (quarter test render files) at
360×243. You must set the rendering resolution to 360×243 with an aspect ration
of 0.9. To use, just copy it over to the PROCESS
directory. When reading or writing a file, specify YUV as the extension.
Gus Grubba
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