CompuServe Messages

#Deform|Fit

    04-Oct-95 23:26:45
Sb: #Deform|Fit
Fm: Glen Price 71603,301
To: All
Hello All! I'm a new user of 3DS4 and I'm having problems getting the shapes I create and define in the 2D Shaper to maintain their original shapes after placing them manually at measured distances along the path and then lofting them with the Deform\Fit… command. I'm trying to create a mesh of the P-51 Mustang using the bulkhead shapes for the cross sections. When my lofted mesh shows up in the 3D Editor, however, the shapes have changed shape… or are not present at all. Has anyone in the forum experienced — and solved — such a problem? I have little doubt that the problem is (as usual) between my own ears so I would dearly appreciate any tips, hints, cheats, or suggestions that would boost me over this little hump. Thanks. >>>Glen