#Deform|Fit
Hello All!
I'm a new user of 3DS4 and I'm having problems getting the shapes I
create and define in the 2D Shaper to maintain their original shapes
after placing them manually at measured distances along the path and
then lofting them with the Deform\Fit… command. I'm trying to create a
mesh of the P-51 Mustang using the bulkhead shapes for the cross
sections. When my lofted mesh shows up in the 3D Editor, however, the shapes
have changed shape… or are not present at all. Has anyone
in the forum experienced — and solved — such a problem?
I have little doubt that the problem is (as usual) between my own ears
so I would dearly appreciate any tips, hints, cheats, or suggestions that
would boost me over this little hump. Thanks.
>>>Glen