#Deform|Fit
Stephen:
Thanks for your quick reply. For the X fit shape I'm using the top view
of my P-51 fuselage. For the Y fit its the left side view. For the shapes
I "Pick "and "Get" the individual cross sections (the bulkheads) manually to
the Path after moving the topmost Path Vertex up to match the length of the
plane's fuselage… and after inserting verteces at the points along the Path
where I want the cross sections to change the fuselage's profile.
I can "Make " the Object alright but when it arrives in the 3D Editor
some of the cross section shapes have changed from my original design to an
upright rectangle with a bowed bottom segment. I end up with a good P51 rear
end, but a front section that looks more like a WWI Spad than the sleek
nose of a "Mustang".
>>>Glen