#Map problem in net rend
27-Sep-95 15:31:56
Sb: #192773-#Map problem in net rend
Fm: Paul Domzal 74242,2715
To: Robert C. Ritger 73041,3173
Dear Bob:
Sorry about the duplicate message–I'm somewhat new to this process.
To answer some of your questions: the ground object material is tiled over a
large area. The bitmap resolution, while not extremely high, should be enough.
It looks OK if rendered from the screen on the master machine but blurry when
rendered in the slave mode even on the same master machine. This, I think,
rules out the configuration inconsistency scenario.
One thing which comes to mind is that the original model has been imported from
AutoCAD where it had been modeled in milimeters. To aid in makin changes, I
had to set the units to: DECIMAL/IN/1=1000. In effect the original objects
were much larger, so to speak, than those that I added in 3DS, one of which is
the ground object that has the map problem. (I don't think this is a helpful
lead.)
One other thing, which may be related to this problem somehow: I noticed that
network renderings from any viewport other than the camera come out
incorrectly–the whole picture looks zoomed in with only a small portion of the
original object(s) visible. This is not as serious a problem as that with the
map since I don't render entire animations from non-camera viewports but
perhaps it will suggest some related configuration error to you?
Thanks. PD.
PS: The two images are now in HW secition–hope the resolution is good enough.
Also, I could upload the 3ds.set and 3dsnet.set files if you wish.