CompuServe Messages

#Couldn't allocate mirror

    03-Oct-95 13:05:35
Sb: #Couldn't allocate mirror
Fm: peter allen landeck 100314,1364
To: all
"Couldn't allocate mirror map" is a persistant error message when rendering a large 3ds scene (greater the 64 Mb memory) with multiple flat reflection mirrors. Rendering is aborted after error message. Does anybody know a remedy for this other than testing each mirror individually? The same scene well render in the keyframer without this error message for some frames and not others. Thank you, Peter Landeck