Text Coords/Face Mapping
04-Oct-95 16:14:57
Sb: #193891-Text Coords/Face Mapping
Fm: [F] Grant Blaha [Adesk] 72540,1062
To: Rich Rempel 71000,1162
Hi Rich,
We don't know how face mapping works. 🙂 The engineer that would know is
busy writing 3dstudio Max. However, you can know as much as we know by reading
the "The Face Map Button" section in the Materials chapter. My manual
indicates that it starts on page 9-66 of the 3DS Reference manual.
Here's my guess…
Face mapping appears rather arbitrary in the way it assigns and orientation to
the bitmap. It may be that in the case where two coplaner faces share an
invisible edge, the order of the faces in the face list determine which face
becomes the UV 0,0 corner. Where there is a single face, the first vertex
becomes 0,0.
I don't know if any of this is true though, you'll have to try it to be sure.
-Grant Blaha [ADESK]