CompuServe Messages

#Request: shaders

    12-Oct-95 16:43:53
Sb: #Request: shaders
Fm: J.J. Hoesing 102376,2401
To: Phillip Miller
Ok, I'll post a request here. For procedural textures, it would be great if they can access information stored in the object that is application dependent. Say I have a particle system that I want to be shaded in a specific way, I can store that info in the particles for the shader to pull out at render time. This might also allow for multiple texture coordinates per vertex and other fun stuff, depending on how it's handled. Also, it would be nice if the procedural textures have a function that is called before the render, so that the texture can intialize itself (noise and other things). These are pretty obvious things, but I just wanted to make sure that they were mentioned, just in case. One more while I'm at it. How about havin a custom renderer be able to take over on a per object basis? Selective raytracing… In any case, I'm a big RenderMan fan, so the more flexible the built-in renderer, the happier I'll be 🙂 Thanks, J.J.