#PAR Problem?
Hey, we are doing a traditional animation (drawn) using digital ink &
paint. We are using our PAR board to compile the frames from Exabyte.
The project is animated at 24FPS and is being transferred to Exabyte
using 3/2 pulldown for video. When we play back the compiled
animation, we get "stuttering". The company sending us the inked &
painted frames says they have not seen this problem before when
compiling off Exabyte to Abekas. Has anyone else encountered
anything like this? We have to use 3/2 pulldown or the animation
comes out way short. With the pulldown it looks like acid trip
crap. We have tested the animation without 3/2 pulldown and, apart
from being too short, it looks fine. This is definately happening
because of the pull down. The folks providing the Exabyte feel that
it is a PAR problem. We are way open to input.
Thanks in advance for any help.