CompuServe Messages

#Real3D

    08-Sep-95 21:27:53
Sb: #48124-#Real3D
Fm: Mark Clarkson 72133,507
To: john meggie 70353,2367
Hi, thanks for the input – i haven't seen the amiga version, but I think it is s'posed to be similar. here's a quick question. I'm trying to do an animation involving a series of collisions. to get the collisions to work more or less properly, I've had to turn the frame rate WAY up. I notice on the demo tape that many of the animations seem to run in slo-mo, presumably because they also had to turn it up to 100fps or so. my question is, is there an EASY way to make an animation at 24fps or so from this project? I know i can render all the frames and then somehow get rid of 3/4 of them, but this seems like a huge waste of time, disk space, etc. any suggestions? thanx. ps – i see this thread has gone on the mention 3ds which does a lot of this with IPAS's, but what's the price of 3DS plus every IPAS you'd need to do what Real 3D does? Any idea? ..mark