#Real3D
Hi,
thanks for the input – i haven't seen the amiga version, but I think it is
s'posed to be similar.
here's a quick question. I'm trying to do an animation involving a series of
collisions. to get the collisions to work more or less properly, I've had to
turn the frame rate WAY up. I notice on the demo tape that many of the
animations seem to run in slo-mo, presumably because they also had to turn it
up to 100fps or so. my question is, is there an EASY way to make an animation
at 24fps or so from this project? I know i can render all the frames and then
somehow get rid of 3/4 of them, but this seems like a huge waste of time, disk
space, etc. any suggestions?
thanx.
ps – i see this thread has gone on the mention 3ds which does a lot of this
with IPAS's, but what's the price of 3DS plus every IPAS you'd need to do what
Real 3D does? Any idea?
..mark