#Benchmark standard
18-Oct-95 02:26:52
Sb: #195782-#Benchmark standard
Fm: Stephen C. Levy 102452,1254
To: MARTIN G FOSTER 70303,456
Martin,
You're right, I'd forgotten for the moment that rendering to NULL will keep it
from defaulting to Render Display Size.
Didn't know that Chevy.3DS was a "quasi-official" benchmark, though. Probably
1280×1024, Metal, Alpha on and a Pixel Size of 1.5 would give us a long-enough
render time to be useful.
Why don't you try it on that Onyx, to give us all an idea what a (practically)
cost-no-object machine can do with it? I'll do in on my poor old 486/66 when I
decide I need an hour off <g> to give us an idea what the other end of the
spectrum looks like. (Hope it'll fit in my 32 megs o' RAM!)
From there we can all evolve a consensus on how to configure one .PRJ so we
have something statistically useful.
SCL