crashing with 64 megs
Anyone
I have a render farm of 5 pentiums, 3 of which have 64Mb RAM and 2 have 32Mb.
I have an animation that is networked rendered that uses about 26Mb RAM and
3D Studio is crashing intermitently on the systems that have 2 x 32Mb simms
whereas the systems that have 4 x 16Mb simms are fine.
When it crashes I get black rectangles appearing at the top of the screen and
the programme has
crashed to DOS leaving the 3ds rendering screen still on screen.
Machine specification:
Pentium 100mhz and Pentium 120mhz
1 Gig of disk space.
Qemm v7.5 running
Vibrant graphics set to 24 bit display
3d Studio version 4
DOS version 6.22
This problem has only started happening since upgrading my RAM from 32Mb to
64Mb.
Does anyone know of any problems with 3DS when accessing the upper limits of
RAM.
Any solutions or suggestions greatly appreciated.
Alan