CompuServe Messages

#True Reflections

    18-Oct-95 15:16:42
Sb: #True Reflections
Fm: BRIAN DEMETZ 103012,1642
To: Any and all
Does anyone know of a routine that exists now or may in the future that will allow selective raytracing in a 3DS scene or a new special way of mapping true reflections of the surrounding scene onto geometry (such as rippling water, etc)? Automatic Reflections just don't always cut it. Thanks in advance. Brian D