#Benchmark standard
Steven:
>> Comments, from any and all?
Well, since you asked for it! <bg> I'd vote for rendering, say, 10 or 20
frames to NULL for the test, and getting the total time from 3DS. 3DS renders
subsequent frames faster than the first, especially since the maps only have to
come in on the first frame. The main reason I mention this, though, is that
many of us with networks have all the maps loaded on a server, and the added
time to bring them across the net for a rendering test puts a networked station
at a disadvantage for a single frame.
Also, in a few years when the speeds get closer to real-time (wishful
thinking!), you can easily change it from 20 frames to 100 frames with no other
changes to your benchmark.
Greg Pyros