A Slinky?
17-Oct-95 13:30:21
Sb: #6671-A Slinky?
Fm: Jonas Ruikis [ADESK] 73172,1351
To: Jonas Ruikis [ADESK] 73172,1351
Hi Guys,
Here are the steps to make the first tumble in a slinky-like movement.
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Create/Standard Primitives/Cylinder1
Radius 10
Height 50
Height Segments 10
Animate On
Goto Frame 10
Modify/Bend
Angle 180
Direction 0
Bend Axis Z
Animate Off
Create/Helpers/General/Dummy
(Im using the dummy as a visual guide)
(This step will be replaced with a better technique for positioning the
cylinder in future steps)
Scale and Move the Dummy so that its positioned directly under the bent top of
the cylinder.
(see dummy placement and scale at frame 10 in slinky-tut.max)
Animate On
Time Configure/Frame:Ticks
Increment Time (Should be 10:1)
Select Cylinder1
Modify Bend
Angle 0
Increment Time twice (Should be 10:3)
Rotate the Cylinder a tad about its Local Y (any amount).
In TrackView
Filter/Animated Tracks Only
Expand Objects/Cylinder/Transform & Modified Object/Bend
Zoom Time so that you can see the sub-frame tics displayed and you have visible
space between the keys on 10.1 and 10.3.
Select-Copy the rotation key on frame 0 and move it to 10.2.
Select the rotation key on 10.3 and then right click for Key-Info.
Verify that the rotation angle is 180.
For the each Rotation Key(0,10.2, 10.3), Change to tension to 50.
** Is the following a bug? **
** In order to the bend at 10.1 to take, Ive got to add another key at 10.2 **
Select the Bend Angle Key on 10.1, Shift-Copy the Key to 10.2.
Right Click on the newly created Angle key at 10.2 bringing up Keyinfo,
Cycle the spinner to the angle key at frame 1
Time 0 Change Out to Linear
Time 10.0 Change In to Linear
Change Out to Stair-Step
Time 10.1 Change In to Stair-Step
Change Out to Stair-Step
Time 10.2 Change In to Stair-Step (Redundant Key?)
Change Out to Stair-Step
Increament Time to 10.4
Move the cylinder object so that it is sitting on top of the Dummy
Select the Position Key at Time 0
Shift-Copy this key and move it to Time 10.3
Right Click on this key and cycle the Key spinner to Frame 1
Time 0 Change Out to Linear
Time 10.3 Change In to Linear
Change Out to Stair-Step
Time 10.4 Change In to Stair-Step
Change Out to Linear
** Is the following a bug? **
** In order to the position at 10.4 to take, Ive got to add another key at 10.5
**
Shift-Copy the position key at 10.4 and move it to 10.5
Time 10.5 Change In to Linear
Change Out to Linear
Increment Time to 10.6
Modify/Cylinder1/Bend/Sub-Object/Center
Move the Center in the Local Z so that its centered at the base where it
touches the dummy.
** Is the following a bug? **
** In order to the Animated Gizmo Center to take at 10.6, Ive got to add
another key at 10.7 **
Shift-Copy the Gizmo-Center Key to 10.7.
Change the Range Types for the Gizmo-Center to:
Time 0 Change Out to Stair-Step
Time 10.6 Change In to Stair-Step
Change Out to Stair Step
Time 10.7 Change In to Stair Step
Change Out to Stair-Step
Increment Time to 10.8
Modify/Cylinder1/Bend
Angle 180
** Is the following a bug? **
** In order to the Animated Bend to take at 10.8, Ive got to add another key at
10.9 **
Shift-Copy the Bend Key to 10.9.
Increment Time to 20.0
Modify/Cylinder1/Bend
Angle -180
Change the Range Types for the Bend Angle to:
Time 10.8 Change In to Stair-Step
Change Out to Stair-Step
Time 10.9 Change In to Stair-Step
Change Out to Linear
Time 20 Change In to Linear
Thats all..;-)… jonas