CompuServe Messages

#True-er Reflections

    20-Oct-95 21:10:49
Sb: #True-er Reflections
Fm: BRIAN DEMETZ 103012,1642
To: Any and all
Not to complain, but I was the guy who originally posted this message and what I was really asking about was TRUE REFLECTIONS in 3DS, not refractions. I've heard of and know about the refraction mapping IPAS by Digimation but what I'm looking for (or should I say, trying to find a way to fab) is a true-reflection IPAS that could do the same thing as Digi's Refraction IPAS. Since oftentimes, the automatic reflection mapping capability in 3DS doesn't cut it, is ANYONE planning to write a TRUE REFLECTION IPAS? I sure hope so. (Example: In 3DS, you're rendering a fountain w/rippling water and a centerpiece sticking up out of the middle. How do you REALISTICALLY show the reflection of the center piece in the rippling water beneath?) I have tried many raytracers, but what we need is something that works within 3DS like "Digi's Refractor" that can selectively either raytrace or do some kind of "better than automatic" mapping to get TRUE REFLECTIONS. If someone would create this feature, 3DStudio would finally be complete!!!!!!!! Any comments, ideas, info much appreciated. Brian DeMetz