#True-er Reflections
Not to complain, but I was the guy who originally posted this message and what
I was really asking about was TRUE REFLECTIONS in 3DS, not refractions. I've
heard of and know about the refraction mapping IPAS by Digimation but what I'm
looking for (or should I say, trying to find a way to fab) is a true-reflection
IPAS that could do the same thing as Digi's Refraction IPAS. Since oftentimes,
the automatic reflection mapping capability in 3DS doesn't cut it, is ANYONE
planning to write a TRUE REFLECTION IPAS? I sure hope so. (Example: In 3DS,
you're rendering a fountain w/rippling water and a centerpiece sticking up out
of the middle. How do you REALISTICALLY show the reflection of the center
piece in the rippling water beneath?) I have tried many raytracers, but what
we need is something that works within 3DS like "Digi's Refractor" that can
selectively either raytrace or do some kind of "better than automatic" mapping
to get TRUE REFLECTIONS. If someone would create this feature, 3DStudio would
finally be complete!!!!!!!!
Any comments, ideas, info much appreciated.
Brian DeMetz