#Strobe flicker…still
20-Oct-95 20:09:43
Sb: #196316-#Strobe flicker…still
Fm: Paul Sanford [LVL5] 75144,2354
To: CHRIS D. MURRAY 75304,1702
Chris,
>> It's almost as if there is a slight difference in the backgrounds of the
>> odd and even fields. At normal playback speed, the background
>> seems to flicker slightly (strobe).
Frame rendered animations shouldn't flicker at all at any speed, whereas
field-rendered animation will flicker as stills. There *should* be a
difference between odd and even fields. I asked what you meant by "strobing,"
because frame-rendered animations with lots of movement (objects or camera)
won't look as smooth as they would field-rendered. I guess I would call some
frame-rendered stuff "jerky."
I have a Targa+64, and used to have a Sanyo GVR-S950… I had some problems
with the Sanyo… but if it has recorded good animation for you it shouldn't be
the problem.
I'm sure it has nothing to do with gamma. I would suggets checking out your
field-rendering order in the 3ds.set file. Try reversing it, and do a quick
test render with a simple fast moving object going across the screen. Try it
with both field orders to see which looks better.
>> BTW- how's the job search going? <<
Slow. I'm currently producing a large animation for a motion ride, and am
finishing another cable TV commercial, but am still keeping an eye open for
other work. Good luck on your search!
Paul S.