#Stretching a Sprite
20-Oct-95 16:56:00
Sb: #196258-#Stretching a Sprite
Fm: dave aguilar 76260,453
To: Barry J. Davis 102765,242
>> Is there a way to use the stretch command on a sprite? <<
absolutely. through keyframing.
>> For instance, I have a sprite that is a walking person, and want to have the
person "grow" (stretch) as it walks forward. I can get it to walk or stretch,
but not both at the same time. Any suggestions? <<
barry… start off by dbl clicking on the tool sprite button and make sure that
you use Load button to set the sprite to your walking dude.
once that's done, sprite works the same way it does with any AVI file… in
your blank animation file, fo to frame 1 by picking on 1st keyframe button.
toggle time mode, and for play, hold the pick button down and draw a path. now
pick on the 2nd keyframe button (which by default takes you to the end of the
animation) and use Action/Stretch, pick on say the right upper corner and
stretch the sprite bounary to something bigger. go back to 1st keyframe and
shrink it if necessary. remember… if you start by stretching 1st keyframe,
2nd keyframe interpolates delta…. so go back and forth between 1st and 2nd
keyframes to make sure you've got the scaling (stretching as you want it. if
you want the sprite to grwo from its original size, then do all your action
stretching in 2nd keyframe only. make sense? let me know. this is entirely
possible. and you really need to get keyframing under your belt as it's one of
the programms most powerful capabilities. 🙂
-dave