Stretching a Sprite
23-Oct-95 11:58:55
Sb: #196621-Stretching a Sprite
Fm: dave aguilar 76260,453
To: Barry J. Davis 102765,242
>> Thanks for the help with keyframing a sprite. It is working beautifully. <<
kewl.
>> 1) When I reopen a previously saved session, the audio track often slips
quite noticibly out of sync with the animatin frames. Is there anyway to
prevent this? <<
yes. 😉
one method of insuring the same synchronization each time is to edit animationa
and sound files separately, and after editing, recombine them into a "playback
edition". i do this with a lot of animations anyways since i sometimes need to
edit independent tracks… any sound effect, voice, or filter is recorded in a
log for easy reconstruction. i also save wav files as i go along so that i can
"undo" back through any series of filters if needed. remember too that the
animation data is a function of the codec you're saving too. i use 24-bit
lossless for all soundwork up until i'm done with everything… some forget
this. they use a lossy codec and then bring it into soundlab for work… go
back to animator module, do some frame editing and then save it again (another
lossy pass)… gets downright ugly at that point. <gg> using 24-bitt lossless
always for editing of anything (visual, audio, etc) keeps the tracks clean and
synchronized.
not obvious at first glance, to be sure. you're probably seeing the symptoms
now though.
>> 2) When I try close and then save on a new audio stream, the system gets an
"Autowave" Error. It does let me ignore and proceed, but I don't understand
what is causing the error and how to avoid? <<
what exact version of AAS do you have? r1c0? r1c1? r1.1?
-dave