CompuServe Messages

Stretching a Sprite

    23-Oct-95 11:58:55
Fm: dave aguilar 76260,453
To: Barry J. Davis 102765,242
>> Thanks for the help with keyframing a sprite. It is working beautifully. << kewl. >> 1) When I reopen a previously saved session, the audio track often slips quite noticibly out of sync with the animatin frames. Is there anyway to prevent this? << yes. 😉 one method of insuring the same synchronization each time is to edit animationa and sound files separately, and after editing, recombine them into a "playback edition". i do this with a lot of animations anyways since i sometimes need to edit independent tracks… any sound effect, voice, or filter is recorded in a log for easy reconstruction. i also save wav files as i go along so that i can "undo" back through any series of filters if needed. remember too that the animation data is a function of the codec you're saving too. i use 24-bit lossless for all soundwork up until i'm done with everything… some forget this. they use a lossy codec and then bring it into soundlab for work… go back to animator module, do some frame editing and then save it again (another lossy pass)… gets downright ugly at that point. <gg> using 24-bitt lossless always for editing of anything (visual, audio, etc) keeps the tracks clean and synchronized. not obvious at first glance, to be sure. you're probably seeing the symptoms now though. >> 2) When I try close and then save on a new audio stream, the system gets an "Autowave" Error. It does let me ignore and proceed, but I don't understand what is causing the error and how to avoid? << what exact version of AAS do you have? r1c0? r1c1? r1.1? -dave