CompuServe Messages

#skin and refraction

    25-Oct-95 00:19:36
Fm: Aleksey Popelyukhin 74212,1113
To: Jonas Ruikis [ADESK] 73172,1351
Hi, Jonas! Some time ago I sent short description of what's involved in MapCon compatibility to Darrel Anderson. He has never answered me. Perhaps, he is as busy as the rest of Yost Group. In short, if there are two AXPs involved, second one should know where output of the first one is. So, first AXP (say, Skin) should be adjusted in order to cooperate with MapCon. It means MapCon should know prototypes of all shapecreating functions and be linked with the correspondent obj file (compiled by MetaWare only). In plain English: all shapecreating functions of (Skin) AXP should be placed in one cpp file and compiled by Metaware, with the resulting hpp and obj files we can recompile MapCon to become Skin aware. As a result, Skin will be compatible with Refraction Mapping and Aurora and any other AXP for that matter, which can take advantage of MapCon. Oleg and I, we both will attend AU, you can find us at Digimation booth: we'll bring Aurora, Fractal Flow and 2D Refraction. See you there, Alex, Video International