#skin and refraction
25-Oct-95 00:19:36
Sb: #196909-#skin and refraction
Fm: Aleksey Popelyukhin 74212,1113
To: Jonas Ruikis [ADESK] 73172,1351
Hi, Jonas!
Some time ago I sent short description of what's involved in
MapCon compatibility to Darrel Anderson.
He has never answered me.
Perhaps, he is as busy as the rest of Yost Group.
In short, if there are two AXPs involved, second one should know where
output of the first one is.
So, first AXP (say, Skin) should be adjusted in order to cooperate with
MapCon. It means MapCon should know prototypes of all shapecreating
functions and be linked with the correspondent obj file (compiled by
MetaWare only). In plain English: all shapecreating functions of (Skin) AXP
should be placed in one cpp file and compiled by Metaware, with the resulting
hpp and obj files we can recompile MapCon to become Skin aware.
As a result, Skin will be compatible with Refraction Mapping and Aurora and
any other AXP for that matter, which can take advantage of MapCon.
Oleg and I, we both will attend AU,
you can find us at Digimation booth:
we'll bring Aurora, Fractal Flow and 2D Refraction.
See you there,
Alex, Video International